This book begins by introducing readers to the unique requirements of the consumer market and to the characteristics of MIDs and the MIDP 2.0 environment. Readers have a first look at the process of designing applications for MIDP in general terms before examining the nuts and bolts of creating usable, predictable applications. The authors provide user interface designers, application developers, and MIDP implementers with clearly illustrated standards for working with screen layouts, lists, text boxes, forms,
alerts, canvas screens, and game screens. Visual examples demonstrate both what does and what does not work. The book ends with the authors’ strategies for improving usability, security, and performance.
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